AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Guatemala in Q2 2022
Explore the performance of the top 5 2D realistic games on the Android platform in Guatemala during Q2 2022, with insights on downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 2D realistic games on the Android platform in Guatemala. Here’s a detailed look at the weekly downloads, revenue, and active user trends for these applications, as sourced from Sensor Tower.
Dream League Soccer 2024
Throughout Q2 2022, weekly revenue for Dream League Soccer 2024 ranged from approximately $500 to $800, peaking at around $785 in early May. Weekly downloads exhibited a steady increase, reaching a high of about 9.2K in the last week of May. Active users also showed a healthy upward trend, peaking at around 60.7K in the same period before experiencing a slight decline to approximately 57.9K by the end of June.
Makeup Salon:DIY Makeup Artist
Makeup Salon:DIY Makeup Artist saw significant growth in weekly downloads, starting from just over 100 at the end of March and climbing to around 10.7K by the end of May. Active user numbers mirrored this growth, rising from 84 in late March to approximately 13.6K by the end of May, before settling at around 10.1K in late June.
Pooking - Billiards City
Pooking - Billiards City maintained a consistent performance in weekly downloads, oscillating between 3.2K and 4.9K. Active users followed a similar pattern, ranging from around 26.7K to 32K, with a slight dip towards the end of the quarter.
Makeup Stylist: Makeup Game
Makeup Stylist: Makeup Game experienced a sharp increase in weekly downloads, starting from 21 in mid-April and reaching approximately 10.4K by the end of June. Active users also surged, beginning at 13 in mid-April and rising to around 39.7K by the end of the quarter.
8 Ball Pool
8 Ball Pool showed stable weekly revenue, ranging from approximately $200 to $400. Weekly downloads were consistent, fluctuating between 2.7K and 3.6K. Active users saw a gradual decline from around 41.3K at the start of the quarter to approximately 39.3K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.